# Relief Teaching Ideas

## Beat the Teacher – A Place Value Game

Students draw up a playing grid like the one pictured. You can get them to draw up more or less columns, depending on how big of a number you would like them to practice.

The teacher takes out all of the picture cards from a deck of cards & then shuffles the remaining cards.

The teacher then flips over one card at a time & calls it out. If the teacher flips a 10 that will be called out as a ‘0’.

Students write the number called out in one of the columns. They need to decide where the best place it should go. The teacher will also do the same but without letting the students see.

The teacher will continue drawing cards until all of the columns are filled out. The students and the teacher call out their final number.

If the student has a higher number than the teacher they receive 5 points. If it is the same, 3 points. If it is less, 0 points.
If the teacher gets a higher number than all of the students then they receive 20 points!

You can play as many rounds as you would like.

## Heads or Tails – Partner Game

*Each pair will need a game board & 3 coins. Alternatively they could use 1 coin & 2 different coloured counters.

To start the game, each player places a coin on the star of the snake. The heads player places the coin heads side up. The tails player places the coin tails side up.

The heads player tosses a coin. If it is heads, they move the coin one space toward the head of the snake. If it is tails, they don’t move but the tails player moves their coin one space toward the tail.

Next, the tails player tosses a coin. If it is tails, they move their coin one space toward the tail of the snake. If it is heads, they don’t move but the heads player moves their coin one space toward the head of the snake.

Play continues back and forth until one of the players reaches either the head or the tail of the snake, winning the game.

Link to this Mathwire free printable game can be found here:

## Area Dice Game

A game for 2 or 3 players.
Each player chooses a colour pencil or texta they will use in the game.
Players take turns rolling the dice, using the numbers that they rolled to draw the perimeter of a rectangle or square & writing the area in the middle of the shape.
Game ends when players run out of room to draw.
Winner is the player who has used the largest area/most squares.

This game is an old favourite. I used to play it when I was at school!